Fighter practices are held so that we can get to know our players in
a relaxed social setting. Anyone interested in NERO® can get a glimpse
of how we play the game, complete mundane paperwork, and learn the mechanics
of NERO® in a safe manner. Our Tuesday evening practices will usually
be on the 1st and 3rd Tuesday of every month (check the calendar)
at Ortega Park in Sunnyvale. We start
at 6:00pm and run until around 8:00pm. From time to time, we'll run
'no effect' modules at fighter practices where you can attend as your
PC or as a made-up NPC and learn in-game information. None of the mechanical
effects of these 'no effect' module will carry over into the game, though
(deaths, money or items gained or lost, etc.), but your character will
learn whatever there is to learn.
Modules are 2-4 hour games designed to complete one task. They
can either be announced by NERO® or scheduled by a player. If there's
a particular plot thread a player wants to follow up on, they can ask
us and we'll try to run it for them (we'll need a minimum attendance commitment,
though, usually 4-8 players). For more information on scheduling a module,
us. Modules are worth 1/4th of an event, for experience (up to 1/2
a blanket, if all loose build is bought).
Adventure Days (also known as Faire Days) are typically full
day events. They usually start in the morning, and usually run until sundown.
Faire days are worth 1/2 an event, for experience (up to 1 blanket, if
all loose build is bought). Adventure days start logistics at 9:30am with
game-on at 10:00 and run until we have to leave the park, usually around
Module (Tournament) Day
Tournament days, or module days, are daytime events where we
run three modules in a row. We sometimes run a whole weekend worth of
this type of event, often as a tournament held by one of the nobles. Each
module is treated just as described above. The typical schedule for a
module day starts at 9:30am for check in and logistics. The first module
starts at 10:00am, the second at 1:00pm, and the third at 4:00pm.
1-Days last for an entire day (24 hours). They usually start
in the late afternoon and end in the early afternoon the next day. 1-days
are worth 1/2 an event, for experience (up to 1 blanket, if all loose
build is bought).
2-Day "An Event"
2-Days are full weekend events, starting late Friday afternoon and
ending early Sunday afternoon. A player experiences the game for the
entire weekend; there is no downtime. Experience-wise, a player earns
one "blanket" for attending, and can spend in-game money to
get up to another blanket.
NERO ® Plot Submission: Players may submit
plot write-ups to the plot council explaining what they prefer their
character to be doing for any period of time, usually between five and
thirty days. There are two types of plot submission, Small (5 sentences
to half a page, good for one blannket worth of XP) or Large (up-to two
pages and worth 2 blankets.). A response will be sent within 15 days
explaining what occurred with the character for that period of time.
Small submissions cost $20, and large cost $40. Only one large or two
small submissions may be done per month.
Check out our online form if you'd like
to send one in.
||Adventure Day (1)
||2-Day Event (2)
||3-Day Event (3)
||Small Plot Submission (1)
||Large Plot Submission (2)
||Turn in 50 Gobbies (1)
Table: Build per event at a particular character level.
Note: It is presumed that full loose is being earned. If no silver
is paid for loose at live events, characters earn half this amount.
Also, amounts are approximate.
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Portions Copyright © Nero International Holding Company, Inc.
NERO® is the Registered Trademark of NERO® International Holding Company Incorporated. USPTO Registration. # 2,270,409