| Tribes and bands of humans form an early civilization, discovering
simple magics and tools. They enslave the most numerous other race,
the elves. Over the next two thousand years, this civilization grows
to amazing heights and terrible depths. This period is known as the
Age of Legend.
| The mighty capital city of Irongate falls. The reasons for the fall are lost to history.
| Invaded by implacable foes, the human empire begins to fall utterly apart. It breaks apart into towns and cities that are loosely organized and weakly defended. Little is known about the forces that felled the great civilization of the Age of Legend.
| Showing unity for the first time, the elves win freedom for themselves and begin to destroy the institutions that held them in slavery. Their newfound unity is short lived, and power struggles erupt as the elves cluster in city states, and they begin to enslave the other major races.
| Elven-run city states war amongst themselves, fighting intermittant battles over territory. The more successful begin to call themselves kingdoms.
| Goblin hordes invade the Cynder Valley, forcing the elves to stop warring and scattering their city-states to the winds.
| The elves and other "civilized" races live a harried, nomadic existence in the badland plains.
| The Kingdom of Quadlum is formed as the elves are united by the First King, Senithain Quadlum, whose wife, Silnaus, even now reigns as Queen.
| Attacking out of the badlands, the Kingdom's armies force the goblin horde back and out of the Cynder Valley.
| Elven might and technology enforces a period of relative peace marked by the absolute dominance of elves in the social heirarchy.
| A rebellious faction of Dwarves, Humans, Barbarians and Half Ogres rebel against the elves, forming a warlord nation of their own. Drundal Hightower molds the disparate warlord powers into a unified fighting force by imposing a system where dominance through might is reinforced by law. Here begins more than a hundred years of intermittant bloody conflict as the elves are driven out of the northern reaches by the increasingly organized Hightower Nation.
| Goblins return in force with orc allies, fighting aainst both kingdoms and gaining ground over the next several years.
| The Elves unify with the Warlord Kingdom of Hightower systematically eliminating all goblins from the lands. Within 3 years, the goblin threat is eliminated.
| The two Kingdoms return to lick their wounds and grow. Trade is established through the merchant town of Nav'arac, and scholars and merchants begin to commerce across the border.
| Duke Rika Sithri of Quadlum is assassinated and Quadlum points the finger at Hightower. The border closes and a period of intermittant war begins.
| The tide of war turns strongly towards Quadlum until in a critical battle near Fort Halkirk King Drundal Hightower I and First King Senithian Quadlum face each other and Senithian is struck down. Drundal claims Senithian's amulet as a trophy of victory. This marks a major setback for Quadlum and allows Hightower to firmly regain lost ground. Queen Silnaus Quadlum takes over as sole, supreme ruler of Quadlum. She re-organizes the military and establishes a powerful armed presence along the border.
| As the toll of the war continues to rise, a last ditch effort to keep peace is made and both sides arrange to call a cease-fire and meet in the town of New Irongate where negotiations are to take place.
| King Drundal Hightower I dies under circumstances understood only by the innermost circles of the Royal Court. He is succeeded by his somewhat less respected son, Drundal Hightower II.
| A faction of the Earth Mages Guilds calling itself the Earth Coalition attacks any Guildmaster who holds out against its zero-tolerance policy towards Chaos magic. In a coup, it succeeds in capturing and uniting every Earth Guild in the Cynder Valley and begins to form an organizational heirarchy under its driven leader, Trevor Brightson.
| Drundal I's trophy, the amulet taken after the defeat of Senithian, goes missing from the proceedings of the state funeral. The tentative truce between the nations is threatened, until adventurers residing in the town of Irongate manage to return the amulet to its rightful holder just in time to prevent the two armies from going to battle.
| Increasingly organized raiding parties of Barbarians and Half-Ogres harry the northern reaches of Hightower, laying siege to the city of Geyser.
| An army of Goblins and Gnolls begins to push its way into the Cynder Valley from the East, striking along the border between Hightower and Quadlum.
| Undead begin to appear within Quadlum in increasing numbers, forming a massive force near the heart of the Elven Kingdom.
| A horrible plague attacks the land, killing 1 in 10 over the next year.
| Geyser falls to the Barbarians.
| Scholars from New Irongate find a cure for the plague.
| Qirathiem falls to the Undead.
| Valendar briefly falls to the Goblins and is recaptured but New Irongate is sacked and destroyed.