The information in this timeline is somewhat tentative. At the very least, it should be taken as in-character information, and thus could be either exaggerated or mythical.

-2000 CE Tribes and bands of humans form an early civilization, discovering simple magics and tools. They enslave the most numerous other race, the elves. Over the next two thousand years, this civilization grows to amazing heights and terrible depths. This period is known as the Age of Legend.
-500 CE The mighty capital city of Irongate falls. The reasons for the fall are lost to history.
0-50 CE Invaded by implacable foes, the human empire begins to fall utterly apart. It breaks apart into towns and cities that are loosely organized and weakly defended. Little is known about the forces that felled the great civilization of the Age of Legend.
78 CE Showing unity for the first time, the elves win freedom for themselves and begin to destroy the institutions that held them in slavery. Their newfound unity is short lived, and power struggles erupt as the elves cluster in city states, and they begin to enslave the other major races.
79-115 CE Elven-run city states war amongst themselves, fighting intermittant battles over territory. The more successful begin to call themselves kingdoms.
115-138 CE Goblin hordes invade the Cynder Valley, forcing the elves to stop warring and scattering their city-states to the winds.
138-200 CE The elves and other "civilized" races live a harried, nomadic existence in the badland plains.
200 CE The Kingdom of Quadlum is formed as the elves are united by the First King, Senithain Quadlum, whose wife, Silnaus, even now reigns as Queen.
200-208 CE Attacking out of the badlands, the Kingdom's armies force the goblin horde back and out of the Cynder Valley.
208-400 CE Elven might and technology enforces a period of relative peace marked by the absolute dominance of elves in the social heirarchy.
400 CE A rebellious faction of Dwarves, Humans, Barbarians and Half Ogres rebel against the elves, forming a warlord nation of their own. Drundal Hightower molds the disparate warlord powers into a unified fighting force by imposing a system where dominance through might is reinforced by law. Here begins more than a hundred years of intermittant bloody conflict as the elves are driven out of the northern reaches by the increasingly organized Hightower Nation.
528 CE Goblins return in force with orc allies, fighting aainst both kingdoms and gaining ground over the next several years.
533 CE The Elves unify with the Warlord Kingdom of Hightower systematically eliminating all goblins from the lands. Within 3 years, the goblin threat is eliminated.
537-585 CE The two Kingdoms return to lick their wounds and grow. Trade is established through the merchant town of Nav'arac, and scholars and merchants begin to commerce across the border.
586 CE Duke Rika Sithri of Quadlum is assassinated and Quadlum points the finger at Hightower. The border closes and a period of intermittant war begins.
596 CE The tide of war turns strongly towards Quadlum until in a critical battle near Fort Halkirk King Drundal Hightower I and First King Senithian Quadlum face each other and Senithian is struck down. Drundal claims Senithian's amulet as a trophy of victory. This marks a major setback for Quadlum and allows Hightower to firmly regain lost ground. Queen Silnaus Quadlum takes over as sole, supreme ruler of Quadlum. She re-organizes the military and establishes a powerful armed presence along the border.
598 CE As the toll of the war continues to rise, a last ditch effort to keep peace is made and both sides arrange to call a cease-fire and meet in the town of New Irongate where negotiations are to take place.
598 CE King Drundal Hightower I dies under circumstances understood only by the innermost circles of the Royal Court. He is succeeded by his somewhat less respected son, Drundal Hightower II.
599 CE A faction of the Earth Mages Guilds calling itself the Earth Coalition attacks any Guildmaster who holds out against its zero-tolerance policy towards Chaos magic. In a coup, it succeeds in capturing and uniting every Earth Guild in the Cynder Valley and begins to form an organizational heirarchy under its driven leader, Trevor Brightson.
599 CE Drundal I's trophy, the amulet taken after the defeat of Senithian, goes missing from the proceedings of the state funeral. The tentative truce between the nations is threatened, until adventurers residing in the town of Irongate manage to return the amulet to its rightful holder just in time to prevent the two armies from going to battle.
599 CE Increasingly organized raiding parties of Barbarians and Half-Ogres harry the northern reaches of Hightower, laying siege to the city of Geyser.
600 CE An army of Goblins and Gnolls begins to push its way into the Cynder Valley from the East, striking along the border between Hightower and Quadlum.
600 CE Undead begin to appear within Quadlum in increasing numbers, forming a massive force near the heart of the Elven Kingdom.
600 CE A horrible plague attacks the land, killing 1 in 10 over the next year.
600 CE Geyser falls to the Barbarians.
601 CE Scholars from New Irongate find a cure for the plague.
601 CE Qirathiem falls to the Undead.
601 CE Valendar briefly falls to the Goblins and is recaptured but New Irongate is sacked and destroyed.


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