The Outlands, like most other LARPs relies on the generosity and volunteer efforts and donations of its players to keep the quality of the game up and costs down. We can always use help in one form or another, whether the donation of props and gear or of time and labor.
Just about anyone can play a Non-Player-Character (NPC) for NERO® West, and we couldn't run our game without them. NPCs are the folks to populate our world with monsters, commoners, nobles, merchants, spirits, and any other story-controlled character. As an NPC you might be asked to play anything from a lowly Kobold to a mighty Death Knight, from the ditch-digger to the Prince.
We break our NPCs up into two groups, based on how committed they are to NPCing.
In order to NPC, you must be a member of NERO® West and you should have learned our basic safety rules. Please read our NPC Guide and our Newbie Guide and try to familiarize yourself with our rules. Don't hesitate to ask questions.
Duties: In addition to roleplaying responsibilities, all NPCs are asked to help set up and clean up and will be asked to take a turn helping in the kitchen during overnight events. NPCs take direction from Plot and the Monster Marshals.
In order to help coordinate our volunteer efforts, we've formed a few groups who help keep the chapter running. If you want to help us make weapons, masks, costumes, or props, or if you want to help us flesh out the background and setting of the game by writing stories and helping with the web page, let plot know and we'll put you in touch with one of our team leaders!
We're not sure how the name got started, but 'gobbies' or 'goblin points' or 'GP' have become NERO® West's traditional way of thanking its volunteers and patrons in a way that has a bit more meaning than a hearty handshake.
Spending Goblin Points
For example, Bill earned 100 goblin points this month by donating 4 long swords. He wants to improve his character, Biff, so he devotes 50 points to Biff's advancement and gets the experience equivalent of attending a weekend event at the end of the month. He then turns in 28 more points to get himself 4 sleep gas alchemies, and turns in the remaining 22 for 22 silver.
Earning Goblin Points
We award goblin points when people do things for the game or donate things to the game, based upon our need for the donation, the effort (in hours of work, so try to keep rough track if working on a project) and the money spent on the donation. The Goblin Points value listed above is only an estimate and is in no way final.
Please contact us (firstname.lastname@example.org) before donating if you're concerned about the exact amount of the award.
NERO® normally cannot compensate players and members for materials or services unless specifically agreed upon up front. Most contributions of time and material are rewarded with goblin points. We cannot offer free games or monetary compensation at this time.
Typically the rate of exchange is one hour of work for 17 gobbies, or 1.5 per dollar spent. Please contact email@example.com before undertaking any major endeavor. Here are some standard goblin point awards:
Character Background: When you start your character, write us a 1-3 page background that tells us who your character is, what their goals are and where they're from. We use these when coming up with personal plots for you, and we'll give you 50 goblin points for turning it in. This can be done before you even play your character the first time, giving you a few extra build to play with.
Write-ups and Stories: We'll award gobbies for folks who want to write up background material, stories, maps, and other materials we can use to help flesh out the Cynder Valley.
Spell/Alchemy/Archery Packets: Packets should be of the bullet or sewn variety. Check out our props page for instructions on how to make sewn packets.
We prefer that donated weapons be made with the materials specified in the book to within 1 inch of the maximum length for the weapon type. We typically don't put on cross-guards, because we stack the weapons and they can get damaged. Check out our props page for some improved guidelines for making weapons.
Very well crafted weapons, with fancy crossguards and good grips will get a bonus. If you want to use special materials (ultralights) or do fancy designs, we recommend you talk to plot.
Jewelry - By cost and coolness.
Boxes/Chests - By cost and coolness.
Formal Magic Component Phys. Reps - 1 per 3 physreps. (More for nicer physreps.)
Armor quality varies wildly. These numbers are for reasonably made average "real" armor. Good quality armor would net more of a bonus. Estimate cost and time to make for us, and we'll factor it in the reward.
We do accept faux-armor, suede leather or vinyl, plastic chain, plastic plate, but it would typically not be worth as many goblin points.
We can always use good costuming, and if you're interested in helping us outfit one of our marquee NPCs, we'd be grateful. We're also happy to accept any period clothing. As always, give plot a yell before investing a lot of time and effort.
We frequently find ourselves in particular need of something. In those cases, if you get something off the wish-list, we'll give you about 50% more gobbies than usual.
Please see the conference boards for the current wish list.
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